In 2020, from February to August, I have worked as a Game Design Assistant at Manzalab, a company specialized in serious games and applications for Web, VR, and Mobile supports. The company creates products that are used by companies that need training applications for their employees. I worked on different projects, on the game design, the UX design, the integration, and the QA support.
I helped on the design of different applications. Among the main applications on which the company worked, there is Teemew, a mobile and web based application on which a tutor sets up different mini-games (quizzes, memory games, etc.) for a limited duration. Then, employees will log on their application and do the new mini-games to train theme for their work.
I worked on the evolution of the application, by creating wireframes for different screens. These screen would match new designs for features, or the redesign of old screens. The company create different versions of Teemew for different customers (some customers had specific demands for their version) so it is always needed to work and rework some of the key features of the application. I also worked on the design on different projects (for an application that would serve for online meeting, for instance) by giving feedbacks on wireframes and participating to meetings about it.
On the wireframes, I had to write explanations for developers and customers about what was the design intentions, and what behavior to expect from the applications. All the wireframes were done on Adobe XD that I learnt to use during this internship.
For some design tasks, I was asked to create Powerpoints and Slides in order to summarize what were the design intentions and the uses and functionalities of the projects. These presentations were made in order to be shown to the customers. The objective of my work was mainly to organize and to simplify the explanations with the help of diagrams, blueprints, or mock-ups, to be easy to understand.
One of my task was also to help think about the user experience by working on user stories. To work on it, we used Miro (a software that can be used as an online whiteboard on which we can write down stuff and draw blueprints). Working on user story is very often asked before doing wireframes, when we don't really know what will be the used of the applications, and who would be the users. These user stories helped us think about how the users will feel about the applications, and what are their needs.
I also worked on the integration of a particular project. The Jeannine Manuel schools asked Manzalab to create an e-book reader for children that has an audio book functionality. For each book, there was a function that highlighted the word as they were pronounced. My main task was to adjust each highlighting in order for them to match with every words of the books. I had to do this directly on the .json files that contains the duration of each highlighting, then I worked with developers to design a tool that contains features that could make this integration work easier. Here is the wireframe of the tool that is now used to help adjust the highlighting of the audio books.
If you're interested, you can read my full training report (in french) on this link !